Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jan 16, 2008, 03:51 AM // 03:51   #41
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Advertisement

Disable Ads
Default

Quote:
Originally Posted by mrvrod



I would not put farming in the same category as someone who exploits a bug or hack to create copies of items that should have never existed in the game.
I did not say duping and gold farming were the same thing, I'm just saying a combination of these 2 different things caused the economy to crumble.
Kanyatta is offline  
Old Jan 16, 2008, 06:04 AM // 06:04   #42
Forge Runner
 
Operative 14's Avatar
 
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
Default

Well this definately takes the prize for the oldest thread I personally have ever seen resurected on any forum...

It is interesting to see the shifting ideals between now and three years ago. There were actually some people arguing that it wasn't anyone's business if others were using bots. Now it's kind of the one issue that everyone agrees on (as being bad).

Quote:
Originally Posted by gameshoes3003
Anyway, ANET should just have an option to where you can send in a name with a "suspicion" that he/she is farming. After that ANET could observe like how long the person was online for. If he/she is moving and he/she has been online for 89 hours, something is wrong unless if the person just loves leaving the game running while their AFK.
Ever heard of /report?
Operative 14 is offline  
Old Jan 16, 2008, 09:29 AM // 09:29   #43
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
Originally Posted by Theus
Why don't they simply move the chest?

It would be alot simpler wouldn't it?
Well the bots would eventually have their pathing rewritten, I doubt it would hold them back for even the larger part of a week.

A step Anet should take is get rid of the 'tab' trough items on the ground(not acctually with tab, done with [ and ] or something) and use those to tab through minions and spirits instead.
It would take the bot builders at least a month to regain full efficiency in detecting the location of drops by searching for the drop's letters on the screen.

Or a little less time if they'll be modifying the WoW bot dropfinding method, to be used in the GW bots.

The /report function is a start, but a counter to bots that doesn't mess up the game for the users will require some greater ingenuity and creativity(thinking outside the box), than I have and a lot more than this thread has demonstrated thus far.

================================================== ===================

[EDIT]
OMG rezzed from so old.
Well I guess it is a semi good thing right? At least it shows Timotheus Amadeus is willing and able use the search function, which is always better than the 1 out of 3 that seem to be unable to do so.

And on it:
Quote:
The only thing a mmorp server computes are numbers. Let's say there's a hex code for a combination of a player with this armor, that weapon, that dye applied to the armor, etc. etc. It forms a large number. Your computer calculates this number into a visual player. The only thing the mmorp servers do is combining this number with a two number location on the map. Vertical and horizontal number and the current action it's doing, using this spell (a number) etc. etc. It sends these numbers to your pc and your pc calculates it to a visual image.
Close but, it's actually a code for model and texture, so it sends the location in the area, a model lets say body = warriorarmor/rangerarmor/naked texture = Fissure Of Woe Black/Cantan Scar Pattern Yellow.
Swords axes and wands all have pretty much the same model, just different transparent parts in the texture, would be my guess, though the nightfall wand models are a lot less similar to sword and axe sizes than the proph ones are.
And also you need 'time into the animation', to make sure it displays correctly.
(why use a hexcode specifically, thats kinda old fashioned/unoptimized, ain't it?)

Though if found through the search function, I'd not directly say that comment would be the way offer support to the OP.

================================================== =========================

And mister VRod is completly right on pretty much everything he said about GW.
The GW2 open world thing would reduce the impact of bots on the serverload, but would put them on our screen killing the mobs we needed a collector drop from.
Then again, the open world replie the devs gave on that intervieuw that was posted on the forums here somewhere was related to some kind of PvP experience not for PVE; in which <enter GW2 kurzics here> would run into <enter GW2 luxers here> and steamroll them, I doubt bots would be participating in that, they'd still use their own instances if the rest of GW2 stays as is.


Offtopic:
About Bush, people that support him are not definitely racist or homophobic, but they are definitely as unfit to rule a nation as he is, as they are either stupid enough to not notice how much inconsiderate and self contradicting crap he spews, or they are willing to sacrifice the future for their personal gain.

I mean instead of promising he would get the troops home, or that he would solve the problems with the dropping dollar value, before his term ends.
Bush promised he would end the problems in Jerusalem before his term ends. Leaving the 'real' problems to the next president.

On that subject, what do you prefer, a Brother or a Mother?

Last edited by System_Crush; Jan 16, 2008 at 10:58 AM // 10:58..
System_Crush is offline  
Old Jan 16, 2008, 10:17 AM // 10:17   #44
Jungle Guide
 
Saraphim's Avatar
 
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
Default

Quote:
Originally Posted by You can't see me
As long as there are still bots in the game, the horse will not die. Prepare to hear this all through GW2 as well. I'd get used to it if I were you.

Arenanet has many educated programmers/anaylists on their side. If there were a more effective way to deal with bots that didn't effect the community it a negative way then I'm sure they would implement it.
Personally, I'm wondering how well they'll deal with in GW2, which although as everyone says is a long way off, beta will be some time this year.

Botting in GW is one thing, botting in a persistent zone can have a much more negative affect for the average player. It's about more than the economy and lag when there's bots grabbing all the mobs you're after in a persistent zone.
Saraphim is offline  
Old Jan 16, 2008, 01:47 PM // 13:47   #45
Jungle Guide
 
Join Date: Mar 2007
Guild: Mature Gaming Association
Profession: Me/E
Default

Quote:
Originally Posted by Saraphim
Personally, I'm wondering how well they'll deal with in GW2, which although as everyone says is a long way off, beta will be some time this year.

Botting in GW is one thing, botting in a persistent zone can have a much more negative affect for the average player. It's about more than the economy and lag when there's bots grabbing all the mobs you're after in a persistent zone.
Very true! Good point here...
cebalrai is offline  
Old Jan 16, 2008, 02:52 PM // 14:52   #46
Wilds Pathfinder
 
Join Date: Oct 2007
Default

Isn't there a code that if an area is over farmed, such as the UW is currently, it decrease the quality of drops? If the code is still in place wouldn't bots cause over farming?

I have found that farming where they are the fewest people seems to improve drop quality.

Last edited by R.Shayne; Jan 16, 2008 at 02:57 PM // 14:57..
R.Shayne is offline  
Old Jan 16, 2008, 05:45 PM // 17:45   #47
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Bah. The only way to remove bots it's to make farming more effective for players than for bots.

Like decreasing the price of unidentified items to laughable amounts:
- Common (white): 1 gold
- Common (blue): 2 gold
- Uncommon (purple): 5 gold.
- Rare (gold): 10 gold.

Then increase a bit the identified ones... not much...

And then, the big deal, add upgrade traders for weapons and offhands too, and increase the minimum 'sell' price of upgrades.

Bot's don't salvage.
MithranArkanere is offline  
Old Jan 16, 2008, 05:48 PM // 17:48   #48
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

Quote:
Originally Posted by MithranArkanere
Bah. The only way to remove bots it's to make farming more effective for players than for bots.

Like decreasing the price of unidentified items to laughable amounts:
- Common (white): 1 gold
- Common (blue): 2 gold
- Uncommon (purple): 5 gold.
- Rare (gold): 10 gold.

Then increase a bit the identified ones... not much...

And then, the big deal, add upgrade traders for weapons and offhands too, and increase the minimum 'sell' price of upgrades.

Bot's don't salvage.
Not all of us are in the mood to ID every single item in our backpack before we sell it. Some of us like just running up to the Merchant, going to "Sell" and just spam clicking.

Albeit, it would make farmers much less effective, by like, 20x, it could turn into an annoying hassle for legit players.
Kanyatta is offline  
Old Jan 16, 2008, 06:17 PM // 18:17   #49
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
Originally Posted by MithranArkanere
Bah. The only way to remove bots it's to make farming more effective for players than for bots.

Like decreasing the price of unidentified items to laughable amounts:
- Common (white): 1 gold
- Common (blue): 2 gold
- Uncommon (purple): 5 gold.
- Rare (gold): 10 gold.

Then increase a bit the identified ones... not much...

And then, the big deal, add upgrade traders for weapons and offhands too, and increase the minimum 'sell' price of upgrades.

Bot's don't salvage.
It'd take about 5 minutes to teach a bot to use the (superior)identification kit it defaults to it's top left inventory spot to try to ID all the other spots in his inventory.

Given enough time you can also work out a selection base on which a bot can distinct which items are worth salvaging for materials, perhaps salvaging only white weapons with a requirement of 8 or higher, they can already tell golds apart from other items and I think REQ: 7 max weapons are checked for as well(though I never looked at a GW bot, but I know they keep golds separate to sell to wisdom farmers in LA).
Teaching them to only salvage maxed mods might be harder, though looking for the words "30 Health" on hale items and 15% on weapon items would be a logical fist step.

Though I'm referring this the people that can actually build/modify their own bots, people that just download one set and run it, are on the same side of the problem as the people buying the gold.

But their accounts will end up on the other side, as it's more beneficial to place a keylogger in the bots, just in case someone doesn't check the bot he downloaded.

Quote:
Originally Posted by Saraphim
Personally, I'm wondering how well they'll deal with in GW2, which although as everyone says is a long way off, beta will be some time this year.

Botting in GW is one thing, botting in a persistent zone can have a much more negative affect for the average player. It's about more than the economy and lag when there's bots grabbing all the mobs you're after in a persistent zone.
Actually guru had a link to a interview about GW2 a while back.
In the interview the devs reveled something about a persistent world system, but it was for PvP where you could fight persistent battles in a huge area with people joining and leaving whenever they liked.
You'd go to your guild hall, get some guildies together walk out the guildhall gate and look for the nearest enemy guildhall to raid.
But that interview never said anything about persistence in PvE, I'm probably behind on my info, so if you have more resent info in which the they talk about persistent PvE in GW2 plz gimme a link.

Last edited by System_Crush; Jan 16, 2008 at 06:42 PM // 18:42..
System_Crush is offline  
Old Jan 16, 2008, 06:19 PM // 18:19   #50
Emo Goth Italics
 
Join Date: Sep 2006
Default

Just ban bots and watch NCSoft get the cash!
Tyla is offline  
Old Jan 16, 2008, 06:20 PM // 18:20   #51
Wilds Pathfinder
 
Join Date: Aug 2007
Default

take about 5 mins to check the dates.


Mods can you step up a bit this is the fifth 2005 thread to be posted on today just help everyone out who does not check dates and close/delete all threads from 2005 and 2006
IslandHermet is offline  
Old Jan 16, 2008, 06:49 PM // 18:49   #52
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
Originally Posted by IslandHermet
Mods can you step up a bit this is the fifth 2005 thread to be posted on today just help everyone out who does not check dates and close/delete all threads from 2005 and 2006
Some1 decide which one the forum wants!
Using search FTW or or having a thread corpse nerf FTW?(pet corpse nerf, get it... any1... oh, never mind)

I vote for using search, it makes for less clutter and info piles up, making for a more complete picture than lots of short lifespan threads only covering the basics of the topic.
System_Crush is offline  
Old Jan 16, 2008, 07:36 PM // 19:36   #53
Jungle Guide
 
Saraphim's Avatar
 
Join Date: Mar 2006
Guild: The Hand of Omega [WHO]
Profession: E/
Default

Quote:
Originally Posted by System_Crush
Actually guru had a link to a interview about GW2 a while back.
In the interview the devs reveled something about a persistent world system, but it was for PvP where you could fight persistent battles in a huge area with people joining and leaving whenever they liked.
You'd go to your guild hall, get some guildies together walk out the guildhall gate and look for the nearest enemy guildhall to raid.
But that interview never said anything about persistence in PvE, I'm probably behind on my info, so if you have more resent info in which the they talk about persistent PvE in GW2 plz gimme a link.
Well, this interview among other stuff.

Quote:
In Guild Wars 2, we want to retain our ability to do that, but rather than telling one big monolithic story our goal is to pursue story arcs and story bubbles - that players can choose to take their characters into a story arc and maybe there a several missions and persistent areas that'll tie that together. And there's going to be numerous of these story arcs throughout the world. What we want to do is adopt more of a sandbox mentality, that players can direct their own play and pace to a much greater degree than they could in Guild Wars 1.
Sorry to post such a short reply but I'm cooking dinner...
Saraphim is offline  
Old Jan 16, 2008, 07:48 PM // 19:48   #54
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

Quote:
Originally Posted by IslandHermet
take about 5 mins to check the dates.


Mods can you step up a bit this is the fifth 2005 thread to be posted on today just help everyone out who does not check dates and close/delete all threads from 2005 and 2006
So basically, if we bring up an issue addressed in an old thread, it will get locked and whoever brings it up will get flamed. But if we make a new thread with the OP with the same idea, we will get flamed and the thread locked for not using search.

You can't have both, you have to pick one.
Kanyatta is offline  
Old Jan 16, 2008, 07:52 PM // 19:52   #55
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Quote:
Originally Posted by IslandHermet
take about 5 mins to check the dates.


Mods can you step up a bit this is the fifth 2005 thread to be posted on today just help everyone out who does not check dates and close/delete all threads from 2005 and 2006
To be fair, Sardelac Sanitarium is more tolerant of the bumping of old threads, as is explained in the sticky:
http://www.guildwarsguru.com/forum/s...07&postcount=7

However, this is a very old complaint about bots, we're all painfully familiar with this problem so I'll close this time.

/locked.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Samis Buy 0 Nov 25, 2005 08:20 PM // 20:20
Skills...Powerfull...Strong...Fast...BUT incomplete Stormbringer The Campfire 20 Nov 07, 2005 09:22 PM // 21:22
The Pirate Questions & Answers 2 Sep 05, 2005 10:55 PM // 22:55
WTS lots of strong near max weaponry, really cheap Astramu Oblitrion Ventari's Corner 0 Jun 02, 2005 06:25 PM // 18:25
3 day auction on a rare, strong bow dbgtboy Ventari's Corner 10 May 23, 2005 07:48 PM // 19:48


All times are GMT. The time now is 09:06 PM // 21:06.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("